GAMEPLAY: Fast and lots of air dashing with his jet pack. The standard hit and run tactic with the sword, combined with the great platforming action never gets old. The biggest asset about this game was it's aerial speed, but unlike Sonic who blaze around each level in under a minute. Rocket Knight simply soars around like an acrobat allowing you to explore the environment with ease and back track (somewhat). But there were some difficulties navigating through if your not used to the speedy pace as the camera sometimes can not keep up with you. Also the flying levels that act like 2D side scroller aerial shooters adds a change of pace to the gameplay, which is neat. 4. 5/ 5.
AUDIO: While the tunes were 16bit it still felt like home. The overall soundtrack were simple jingles yet upbeat. Sometimes though it may sound a little bit cluttered that mixes too much with the clashing sound effects thus making it somewhat confusing which sound is which. However, the tunes were catchy and memorable as a whole. 3/ 5.
GRAPHICS: Though not the best of in the 16bit era, it was still good looking in it's own right. Most of the sprite movements were a little stiff and the background was kind of bland. The colors on the other hand stood out, depicting what object is what and the overall shapes were rugged/ kinda smooth that bring some of the characters 'n objects to life. 3/ 5.
CONTROLS: If Rocket Knight jumps, he jumps. The controls was above-average, almost everything responds but constantly using the jet pack may result in getting lost and hit sometimes so you have limited control during the "rocket thrust." You can still do the standard slash, jump and fly shortly in all 8 directions but constantly tapping the thrust button into the air too much can get ya hurt every now and then. 4/ 5.